This guys is crazy with his pumpkin carving skills. Read the whole story at WSJ.
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- The Science of Carving Pumpkins (designhouse9.wordpress.com)
- Mid-Mod Pumpkin Carving Templates (speckless.wordpress.com)
- Pumpkin Sundays: So You Want to Carve Your Pumpkin? (thedilettantista.com)
After the Burial!
I've been thinking about failure a lot. My career has some doozies in its wake. I've heard people speak about failures at conferences. The current trend is to tell people failures are okay because they learn from them. I've seen some suggest extremes like encouraging failure. Back in the late 80s, "failure was not an option" and other similar platitudes ruled the business rags. People wanted to be Gordon Geko so bad. I think the discourse is starting to swing back toward allowing no failures. Certainly political discourse is.
Why must everything be either or? This black and white view of the world is killing us all. Failure is relative. Mistakes are not synonymous with failure. So stop equating the two. The "fail" internet meme is really a series of photos and videos pointing out mistakes. Failure is not achieving a set goal. Failure is not falling down in public; that's just embarrassment.
Lis Hubert (@lishubert) wrote this week about UX needing to grow up. It got me thinking (an unfortunate thing for those nearby). She wrote how UX designers want to be Jacks of all trades and how, unless they want to go into management, this is career limiting (see UX… It’s Time to Grow Up). Among many cogent points, she wrote:
…by us being jacks of all trades it can stump our own individual growth. How many of you out there know what your career path is? Ok you can do wireframes, interviews, task analysis, etc… but what next? UX management? But you don’t want to be a manager. What else besides management is next for a UXer? We can’t answer that question, because there are not career paths that have been established in our field.
Then I thought about Don Norman's (@jnd1er) essay on design education (see Why Design Education Must Change). This excellent post should be a launching pad for real change in the world of design education. Here is an example of what he had to say:
Today's designers are poorly trained to meet the today's demands: We need a new form of design education, one with more rigor, more science, and more attention to the social and behavioral sciences, to modern technology, and to business. But we cannot copy the existing courses from those disciplines: we need to establish new ones that are appropriate to the unique requirements of the applied requirements of design.
While Don wrote about education and industrial design and Lis was focused on UX (read: software/web design), it appears their philosophies collide. Can you be all things to all people all of the time while having a practical career? Is it possible to specialize without pigeon-holing yourself out of the market?